A Strategy Game?

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Silverware
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Re: A Strategy Game?

Postby Silverware » 24 May 2011, 14:17

Thing is I MIGHT add more players in as separate species. Maybe each species claws its way up the same way, with 4 or 5 players vying for the world and solar system before moving out and meeting the other species/factions out there.
Might make it interesting. BUT that would and could only happen after I get the first group off the ground and working fairly effectively.
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Squizzel
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Re: A Strategy Game?

Postby Squizzel » 25 May 2011, 00:07

That's fine ^-^ It's your game, after all.
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Sair is now locked :3 I like her how she is ^^
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Silverware
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Re: A Strategy Game?

Postby Silverware » 25 May 2011, 12:05

Alright tweaking and fixing things up.

Armies, Navies, Airforces, Fleets.

They have a strength value, representative of how many dice they roll for combat.
Max dice rolled per turn is 100.
Each Base can only hold one group. But that group may have unlimited strength.

Costs are
All values before are per strength point.

Armies, 100 cash 20 ore 50 food, then 10 food 5 ore per turn, with 20 cash per turn in base, and 100 cash per turn out of base.
Navies, 250 cash 100 ore 10 food, then 5 food 10 ore per turn, with 50 cash per turn in base, and 300 cash per turn out of base.
Airforces, 500 cash 100 ore 10 food, then 5 food 10 ore per turn, with 100 cash per turn not deployed, and 500 cash per turn deployed.
Fleets, 1000 cash 200 ore and 20 food, then 10 food 20 ore per turn, with 250 cash per turn not deployed, and 1500 cash per turn deployed.


Buildings
* City
Cities can contain the other buildings, they can have an unlimited number of any other building placed within it. However each level costs more than the previous.
Cities are VERY expensive investments but they provide strategic and tactical value.


Combat
On the field when two armies meet they roll dice to determine who dies, its a very civilized way of making war.
When two armies meet outside of a city, and the dice turn up the same number, neither unit dies.
In a city, the defender gets the upper hand, when the dice come up the same number the attacker dies.
This leads to cities being good for defense, and making people require more units to take a city.

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