Creature Control

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Happy Demon
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Re: Creature Control

Postby Happy Demon » 28 May 2011, 23:22

Well i made 2 extra versions of it.

Image

It has color.

Image

It has a golden delta sign with KP under on the forehead, and it's smaller, 400x400 instead of 500x500.

It's really bothersome using paint.
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The Ghost
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Re: Creature Control

Postby The Ghost » 29 May 2011, 11:48

Honestly like Demon's color version better than my own, and I am honored that he used the name I came up with. (The name was the hardest part of my logo by far.) As for the difficulty of doing a radiation symbol and a bio hazard symbol accurately both of them are designed to be done with spray paint and templates, and how hard is it to spray paint this?
_____________
| |\/\/\/\/| |
| |/\/\/\/\| |
|___________|

After that you just fill it in.

However I think my logo is now my character's personal Iconography, she will paint this on some black T-shirts for the members of her crew to wear. Here is the new version:
Image
This is their 'hash tag' for quickly marking an area:
Image
And this is the DKP's full Greek initials as done by spray paint (Delta Sigma Pi):
Image
It would be super awesome if we could put that into the logo running down the forehead.
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Happy Demon
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Re: Creature Control

Postby Happy Demon » 29 May 2011, 15:43

You mean like this?

Image
I'm the Forum Demon, amongst the most active members on the Forum.

I participated in the Pocalypse RP in the active time, when all Moderators and Admins were active.

Nosebleeds are f***ing annoying!
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The Ghost
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Re: Creature Control

Postby The Ghost » 30 May 2011, 01:43

That is AWESOME! I think your character should get like a 'tagging' skill or something as a bonus.
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The Ghost
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Re: Creature Control

Postby The Ghost » 30 May 2011, 02:22

Can you put info on our own equipment up in the stuff section? I want to know what that pistol can do, and how I would go about kit bashing a grenade like that one the human had.
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Happy Demon
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Re: Creature Control

Postby Happy Demon » 30 May 2011, 02:45

I think the pistol's stats are: 2 ranged attack, requires 2 intelligence to use, and that it uses bullets*.

*It would mean you can upgrade the damage with no additional intelligence requirements.
I'm the Forum Demon, amongst the most active members on the Forum.

I participated in the Pocalypse RP in the active time, when all Moderators and Admins were active.

Nosebleeds are f***ing annoying!
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Happy Demon
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Re: Creature Control

Postby Happy Demon » 30 May 2011, 02:48

Kinda ironic that you have a really smart character while i have a really stupid character, and I'm still better in logo making. ^,..,^
I'm the Forum Demon, amongst the most active members on the Forum.

I participated in the Pocalypse RP in the active time, when all Moderators and Admins were active.

Nosebleeds are f***ing annoying!
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Kevak
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Re: Creature Control

Postby Kevak » 30 May 2011, 04:47

Well thats because stupid things are usually more catchy, such as Nyancat and MLP:FIM
Woof.
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The Ghost
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Re: Creature Control

Postby The Ghost » 08 Jun 2011, 11:12

BTW: We do have this thread for a reason.

And in response to the OCC: You do realize that this is a perfect reason for me as a player to want to see your character dead? I created my character to be the obnoxiously intelligent mutant and here you show up and just go "Hey I can top that!", very irritating.
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Squizzel
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Re: Creature Control

Postby Squizzel » 09 Jun 2011, 05:56

Just on a side note: Reason why Squizzel speeks normal English is because of his really high charm. And Scraps was abit stupid.. Even My character wouldn't challenge Slit, and I'm planning on giving him more of a tank build (as in, high hitpoints and defence).
ImageImageImageImage
Sair is now locked :3 I like her how she is ^^

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