A Zombie's Mindset: Character Sheets and rules.

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mediocreZombieKing
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A Zombie's Mindset: Character Sheets and rules.

Postby mediocreZombieKing » 22 Apr 2011, 02:00

Users must have a minimum of 70% human intelligence but no higher than 80%. Intelligence, and other attributes later explained, can be increased throughout through Mutation Points (MuPs).

Experience (EXP) is gained by the consuming of living, or not-long-dead (less than two hours dead), flesh.
EXP by Age (Children and youth not included):
  • 18-20=25 EXP
  • 20-25=20
  • 25-30=15
  • 30-40=10
  • 40-60=8
  • 60+=5
  • Animals=1
  • Corpses 2 hours or more old=0

If you go without eating for more than 3 days, the zombie will go into a state of frenzy, devouring anything and everything (without gaining EXP) until it has devoured approximately 10 bodies (animal, human, corpse, or zombie).

EXP to Level Up:
  • 1---0
  • 2---100
  • 3---300
  • 4---600
  • 5---1000
  • 6---1500
  • 7---1500
  • 8---2800
  • 9---3600
  • 10---4500
  • 11---5500
  • 12---6600
  • 13---7800
  • 14---9100
  • 15---10500
  • 16---12000
  • 17---13600
  • 18---15300
  • 19---17100
  • 20---19000

Every user/zombie has 50 hp regardless.
The hp is split into sections.
    50hp=Full Movement
    49-40
    39-30=Limp
    29-20=
    19-10=Shuffle
    9-1=crawl
    0=Dead(again)

Each level up gives you 5 MuPs and your health is increased to the next section, i.e. from 36hp to 46hp. Also, every 8 feedings (not including animals, elderly (60+) and corpses) will raise your health to the next section.

Different tasks will need to be accomplished using different abilities of varying levels.
MuPs can be used to increase the following Abilities, with a max of 20 MuPs to each.
  • Strength
  • Agility
  • Rate of Decay (RoD) (10 max)
  • Weight
  • Intelligence
  • Awareness/Senses

RoD is as follows:
  • 0RoD = -6hp per day
  • 2RoD = -5
  • 4RoD = -4
  • 6RoD = -3
  • 8RoD = -2
  • 10RoD = -1

To determine the population of a city, after the apocalypse, take 10% of the current population. I.e. Miami has a population of 362470, resulting in 36247 living. Zombie feedings, and other events, will decrease the population exponentially by 2% day.
Last edited by mediocreZombieKing on 25 Apr 2011, 23:08, edited 2 times in total.
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Kevak
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Re: A Zombie's Mindset: Character Sheets and rules.

Postby Kevak » 22 Apr 2011, 11:28

You may want to work out a system for how much flesh each type of body provides, (example: a average 18-20 year old body might have about 6 servings, meaning one zombie can eat out of it 6 times, or multiple zombies can eat out of it 3 each [2 zeds], 2 each [3 zeds], or 1 each [6 zeds], each serving provides the XP stated in Medi's post [if you want a different nickname then think of one that is short and makes sense when compared to your name, and it cant be king or zombie since technically zombie is a insult and I don't think everyone would want to call you king {no offense}]

depending on the animal, it might provide between 1 and 30 servings (30 being a elephant that escaped from the zoo and survived the zombies somehow and 1 being a small animal such as a rat or squirrel), I'm thinking there might be a small amount of children who managed to survive somehow so should they be eaten, it might make sense to have them be worth exp,

also if the zombies aren't able to increase health from corpses older then two hours, animals, and elderly, then they will end up rotting completely after they run out of survivors with no way to avoid it since there is nothing to eat and they cant slow down their RoD to 0

I'm pretty sure that you don't want to increase your weight, that doesn't seem very smart, and wouldn't building a larger musclemass (aka strength) affect your weight and make you heavier?

also, im thinking that 29hp-20 should be shuffle, and limp should start at 19-10 since limp is when the zed is injured and shuffle is your every day slow zombie (which is excessively common so it makes more sense for shuffling zombies to be around more then limping ones), limp would also transition easier from shuffle and to crawl if it was 19-10

and maybe add a few more mutation points for leveling up (5 instead of 3 makes more sense to me) since there are only 20 levels and it requires extremely large amounts of feeding to acquire enough for level 20

Thats most of the thoughts I have on how your system is set up, feel free to alter it or keep it as it is, and btw: what is the rate that a city's population declines per day?
Woof.
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mediocreZombieKing
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Re: A Zombie's Mindset: Character Sheets and rules.

Postby mediocreZombieKing » 25 Apr 2011, 23:09

Rules have been updated.

And Med is fine for a nickname.
Pocalypse Dream Team: Mr. T, Chuck Norris, Ninja, Dumbledore, and Jackie Chan
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Kevak
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Joined: 30 Nov 2010, 23:00
Location: Where the wind blows.

Re: A Zombie's Mindset: Character Sheets and rules.

Postby Kevak » 25 Apr 2011, 23:18

Okay Med, final two thoughts on the stats: What does the weight ability do and are we allowed to mutate how our zombies look (examples would be growing a tail, reactivating hair growth on the zombie, making it look not so dead and more aliveish so humans might mistake them for other humans, turning the ears into animal ears, and so on).
Woof.

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