The Marked (Darryl)

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Squizzel
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Re: The Marked (Darryl)

Postby Squizzel » 20 Feb 2015, 20:53

((Agreed))

Your first night... Luckly, nothing major happens. Just a single ghoul, which is put down rather easily. It won't stay this quite forever thought...

You have 10 turns till nightfall.
You gain 1 gold, 1 Ghoul skull and 2 XP.
You gather 2 lumber. Darryl will be busy next turn.
You ate 3 food last night and 3 this morning.

http://prntscr.com/67hv8s Camp

Code: Select all

--Supplies--

4 Lumber
12 Stone
34 Food
5 Iron

101 Gold

--Loot--

1 Ghoul Skull


To level up a skill, it's 2 x N, with N being the level you want. So, level 2 = 4 XP
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Silverware
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Re: The Marked (Darryl)

Postby Silverware » 21 Feb 2015, 12:46

One soldier should go out hunting, while the other chops down another tree.
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Squizzel
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Re: The Marked (Darryl)

Postby Squizzel » 21 Feb 2015, 16:56

Getting supplies is the name of the game today, at least to start with.

You have 8 turns till nightfall.
You have 3 food and 2 lumber. A guard will be busy next turn.

Code: Select all

--Supplies--

6 Lumber
12 Stone
37 Food
5 Iron

101 Gold

--Loot--

1 Ghoul Skull
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Silverware
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Re: The Marked (Darryl)

Postby Silverware » 21 Feb 2015, 20:20

(( kinda want to energize the ghoul skull and see if we can make use of it. As a lookout perhaps ))

the other guard and darryl will turn the bottom left corner of the small fort into a room, wooden walls, roof, door.
While the first guard keeps chopping lumber for the project.
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Happy Demon
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Re: The Marked (Darryl)

Postby Happy Demon » 21 Feb 2015, 22:16

((Ghoul skulls can amplify summoning circle power (but sadly we only have summoning 1), and make certain power gems.
Also, to raise the dead we need a corpse that doesn't dissolve in sunlight... like the turned, we'll be seeing them later.))

We should also focus on getting one set of bow and arrow, so we can shoot ghouls at range.
I'm the Forum Demon, amongst the most active members on the Forum.

I participated in the Pocalypse RP in the active time, when all Moderators and Admins were active.

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Squizzel
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Re: The Marked (Darryl)

Postby Squizzel » 23 Feb 2015, 17:35

You decide to exspand, make some proper structures.

You have 7 turns till nightfall.
You use 2 lumber, 1 on upgrading the palcade into a room, the other on a bow.
A guard will be busy next turn.

http://prntscr.com/68qw42 Camp

Code: Select all

--Supplies--

4 Lumber
12 Stone
37 Food
5 Iron

101 Gold

--Loot--

1 Ghoul Skull
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Sair is now locked :3 I like her how she is ^^
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Silverware
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Re: The Marked (Darryl)

Postby Silverware » 24 Feb 2015, 13:09

Craft some arrows to go with the bow, and spend some more time removing trees.9
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Squizzel
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Location: Meownips

Re: The Marked (Darryl)

Postby Squizzel » 24 Feb 2015, 19:47

((I assume you always have enough arrows. I do keep this abit gamey, after all.))

As your working, you notice a caravan going past the camp.

You have 6 turns till nightfall.
You gathered 2 lumber.

http://prntscr.com/696g0w Camp (I've also improved the sprites of people)

Code: Select all

--Supplies--

6 Lumber
12 Stone
37 Food
5 Iron

101 Gold

--Loot--

1 Ghoul Skull
1 Bow
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Silverware
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Re: The Marked (Darryl)

Postby Silverware » 25 Feb 2015, 05:48

Hail the caravan, see what they have that they would be willing to trade.
Clear more trees as we go, the wood is important, and individual trees dont seem to provide much.
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Squizzel
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Location: Meownips

Re: The Marked (Darryl)

Postby Squizzel » 25 Feb 2015, 22:15

You stop the caraven, and they're willing to trade. One or two are even willing to join, for a price.

You have 5 turns till nightfall.
4 lumber is gathered. A guard will be busy next turn.

Code: Select all

--Supplies--

6 Lumber
12 Stone
37 Food
5 Iron

101 Gold

--Loot--

1 Ghoul Skull
1 Short bow

Code: Select all

--Buy--
Tome of Constrution (65)
5 Iron (4)
11 food (2)
2 Pyron (7)

Guard (22)
Worker (24)
Pesant (12)

--Sell--
Ghoul skull (1)
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