Valley of the Dead RP Roleplay Thread

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Mortenkam
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Re: Valley of the Dead RP Roleplay Thread

Postby Mortenkam » 18 Aug 2012, 04:27

Well, I am not a pro-painter. On a sidenote, I want to be sure that you remeber about the enchanted items to the list.
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Happy Demon
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Re: Valley of the Dead RP Roleplay Thread

Postby Happy Demon » 18 Aug 2012, 07:15

Damn, Team Fortress 2 was a time waster, but now that the Mann vs. Machine update came out, it's a Black Hole.
I'll update later.
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Happy Demon
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Re: Valley of the Dead RP Roleplay Thread

Postby Happy Demon » 19 Aug 2012, 05:17

Ok, time to Update.
Update 26.

Map and Weather Information.
Spoiler! :
Image

Code: Select all

It's Dawn, Humid, Light Rain, Cloudy, and Strong Wind coming from the West.

Valley University Update wrote:Main Update.
Spoiler! :
No Zombie Attacks occur.

The Engineers on the Radio found another signal, it's in German though, so they have no idea what they're talking about... with the exception of the last part which was "Heil Hitler".
Those Nazis sure are stubborn.

The List is somewhat updated.

Not much is done, most of the students went to bed.
But someone have repaired and reinforced the gate.
Also, a couple of Students do begin on the creation of Ammunition.

It's Dawn, Humid, Light Rain, Cloudy, and Strong Wind coming from the West.

Inventory and Garage List.
Spoiler! :
Image

Code: Select all

8 Standard Assault Rifles + 31 Full Magazines + 0 Rounds.
1 Standard Shotgun + 2 Clips + 1 Shells.
1 Standard Pistol + 9 Clips + 0 Rounds.
1 Standard Sword + 1 Medium Enchanted Standard Sword (Dark + Air).
1 Weakly Enchanted Standard Dagger (Metal).
18 Standard Axe + 1 Medium Enchanted Standard Axe (Fire + Earth).

1 Military Fragmentation Grenade.
2 Military Axes.
1 Military Plate Armor + 1 Damaged Military Plate Armor.
3 Suits of Military Body Armor.
3 Military Assault Rifles.
4 Broken Military Pistols.

1 Alpha Power Armor.

2 Mysterious Objects.
1 Strange Orb.

1 Axe Repair Point.
1 Armor Repair Point.

Image

Code: Select all

You have 6 Non-Modified and Undamaged Standard Cars.

Alpha Two-Seven Update.
Spoiler! :
No Zombie Attacks happen.

The people do their nightwatch, but not much happens, except a conversation on the Radio between 2 Nazis, it was made clear by their transmitions ending in "Heil Hitler".
Also, someone finally notices that the symbols on the Strange Object are a couple Sig Runes now... which is the same symbols used by the Nazis in WW2...

The Inventory List is made, a graphic version will be available later.

Code: Select all

1 Standard Shotgun.
1 Suit of Standard Body Armor.
20 Standard Claymore Mines.
30 Standard Plastic Explosives.
56 Standard Fragmentation Grenades.
4 Standard Satchel Charges.

8 Military Knives.
12 Military Pistols + 169 Full Clips.
11 Military Shotguns + 171 Full Clips + 1 Shell.
12 Military Assault Rifles + 170 Full Magazines + 26 Bullets.
2 Military Machineguns + 18 Full Boxes.
1 Military Rocket Launcher + 5 Rockets.
7 Suits of Military Body Armor + 3 Damaged Suits of Military Body Armor.
2 Pairs of Military Binoculars.
4 Sets of Military Nightvision Goggles.

8 Suits of Military Plate Body Armor.

1 Unknown Object.


--

The Encounter Team decides to ditch the Broken and Damaged Armor.
The French Soldier decides to take the Beta Power Armor, and upon putting it on, he finds out that this armor is quite difficult to use.

The Encounter Team reports back about the Helicopter and tries to hail it.
The Helicopter doesn't respond.

It's Dawn, Humid, Light Rain, Cloudy, and Strong Wind coming from the West.

Mystix Update.
Spoiler! :
No Zombies are Encountered.

The List is being made.

Not much is done due to it being Night, but they do finish the House Upgrade.

The Vehicle has 4 Legs, but there appears that it should be 2 more on it.
On the front there's 3 Nacelles, the Left one has a hole in it, some strange foam is leaking from the Hole.
Some people open the leaking Nacelle, and it appears that it's a cockpit, since inside there's a Space Suit with a Skelleton in it, the foam leaking out of the Nacelle is very burnt, and smells awful.
The middle Nacelle on the front has a big piece of metal in it, some people are considdering removing it.
There also appears to be a Nacelle on the top as well, in what seems to be a Turret, it even has a big cannon sticking out of it.
The Vehicle has a lot of ash on it and seems to have taken a lot of termal damage.

--

Not much happen at the cave where Cliff is, they mostly sleep and keep guard.

It's Dawn, Humid, Light Rain, Cloudy, and Strong Wind coming from the West.
I'm the Forum Demon, amongst the most active members on the Forum.

I participated in the Pocalypse RP in the active time, when all Moderators and Admins were active.

Nosebleeds are f***ing annoying!
Eldaran
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Re: Valley of the Dead RP Roleplay Thread

Postby Eldaran » 19 Aug 2012, 15:25

- Make an inventory
- Reinforce the palisade and upgrade it everywhere
- the vehicle will be fixed (carfully, i don't trust it)
- people train their magic
- farmers continue to tend to the farm
--------------------------------------------------

cliff and others practice their dark magic
The only thing Nobody can give back to you is time. Dont waste it on everyone.
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Mortenkam
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Re: Valley of the Dead RP Roleplay Thread

Postby Mortenkam » 20 Aug 2012, 01:38

I did not notice that had becan moving again.

The student council – notes of last meeting

Issues brought up on meeting:

Windmills
Inventory
The Runestone Fragements
Make ammunition
Make the safe zone
Check on the project
Study


Solution taken:

Continue to upgrade the windmills.
Continue to make a list over all the electricity, and spells know.
See if we can find out more about the Runestone Fragement.
Make some of this kind of home-made ammunition.
Begin building a wall of the building materiel collected, follow the plan on the map.
Check was is left of the project about the zombie venom and what is the last news.
Have some students study in the librarian.
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Silverware
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Re: Valley of the Dead RP Roleplay Thread

Postby Silverware » 20 Aug 2012, 09:34

Attempt to decypher the runes.
Create two small pillboxes, set low into the ground near the main base out towards the forest.
Clear cut the area of forest around the pillboxes, at least 50m-100m around each pillbox should be clear of trees.

If the encounter team's wounded are up for it, start heading north towards the university again.

If they are not, have them stay put and attempt to recover, sending two military and two civilians from the main base to meet up with them
They will arm the military and get the civilians in armor and pushing a cart each.
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Happy Demon
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Re: Valley of the Dead RP Roleplay Thread

Postby Happy Demon » 21 Aug 2012, 05:37

I'm done with some of the icons, now there's only the Claymore and Rocket Launcher left to make (I'm skipping the Beta Power Armor for now as it isn't in the HQ Inventory).
I'm the Forum Demon, amongst the most active members on the Forum.

I participated in the Pocalypse RP in the active time, when all Moderators and Admins were active.

Nosebleeds are f***ing annoying!
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Happy Demon
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Re: Valley of the Dead RP Roleplay Thread

Postby Happy Demon » 23 Aug 2012, 05:13

Ugh, I'm done with the icons, but I'm very tired and may end up updating tomorow.

Anyway, Picture in Spoiler Box (may take time to load, so if it just says "Image", waiting might help).
Spoiler! :
Image


So, what do you think?
I'm the Forum Demon, amongst the most active members on the Forum.

I participated in the Pocalypse RP in the active time, when all Moderators and Admins were active.

Nosebleeds are f***ing annoying!
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Happy Demon
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Re: Valley of the Dead RP Roleplay Thread

Postby Happy Demon » 25 Aug 2012, 05:10

Ugh, it's starting to get hard getting into this again, I'll try downing 1,5 Liters of Coca Cola, that should give me enough energy.
I'm the Forum Demon, amongst the most active members on the Forum.

I participated in the Pocalypse RP in the active time, when all Moderators and Admins were active.

Nosebleeds are f***ing annoying!
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Happy Demon
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Re: Valley of the Dead RP Roleplay Thread

Postby Happy Demon » 25 Aug 2012, 06:22

Okay, partially done, too bad I'm tired.
I'm the Forum Demon, amongst the most active members on the Forum.

I participated in the Pocalypse RP in the active time, when all Moderators and Admins were active.

Nosebleeds are f***ing annoying!

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