But these sorts of games are awesome, because anything that can be thought of can be implemented. So long as you have a good coder of course.
But there is a particular branch of text based adventure games, known as MUD's or Multi-User Dimensions.
MUD's were the first of the large scale multiplayer games, they were the forerunners of games like EVE online and World of Warcraft.
I have wanted to build a MUD since I first started playing them like 12 years ago.
And I have finally set one up, however all the current content is merely the examples and defaults that allow people to start building upon them.
My current world idea. (Basically Sword Art Online if you have read the light novel, or are watching the anime)
You spawn into the world, a virtual reality game, where death is permanant.
The game itself starts you and all the other players on the first floor of a giant castle-thing. Each floor is kilometers in radius, and contains entire biomes.
In the center of each floor is a massive hollow pillar, which is filled with a large dungeon. Each floor has it's own style of enemies, and each floor is harder than the one before it.
At the top of every dungeon, just before the entrance to the next floor is a boss room. Each boss should require many people to defeat, but once defeated the next floor is open for everyone and a teleportation system allows players to move from floor to floor in safety.
Each floor also has a city, each is unique and different. And allows users to buy an estate and build their own homes. They will also allow players to hire a shopkeep that buys and sell items on behalf of the player.
Players can select upto 8 different skills at a time to be active, allowing them access to the abilities and actions that these skills unlock and improve.
When a player discards a skill from their active slots they get a penalty on it, my current thoughts are that it loses all levels it had. To discourage players from chaning too often.
Skills include crafting and weapon skills, spotting and tracking and hiding skills, and many more.
Some have requirements of other skills being at a particular level, but once unlocked they will remain unlocked even if you drop one of the prerequsite skills
Players level as they kill things, or succeed with skills/abilities. Also use of a skill improves it and levels it up.
There will be no magic, and no ranged weapons in the game. And it will include melee weapon types from all over the world from the early bronze age to the late medieval era.
Monsters will also be able to use these same skills, throwing some real difficulty into the game.
NPC humans will be limited, quite possibly not even included, except for shopkeeps owned by players.
Player killing will be allowed, but having commited a crime will display your name in yellow, while having killed lately will display it in red.
If you do not do any crime for a period of time your name will return to its standard color.
That's the idea I have, do you guys like the idea? or do you think it should be changed?
If you think it should be changed, what ideas do you guys think would be fun?
Also how many people would be interested in actually coding areas, objects, and other features?