Board Games

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Joe
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Board Games

Postby Joe » 06 Jun 2014, 11:23

Hey all! :D

I did some art for a board game publisher and, after seeing The Pocalypse, they asked me to make a pitch for a board game.

Unfortunately, I haven't played many board games besides Risk and Monopoly :D I was thinking of a game in the The Pocalyse world where players could choose their race (human, zombie, mutant, plant, machine, vampire) and try to take over the board through aggression, defence, and resource management.

Are there any board games out there that you've played and really enjoyed that kind of match what I'm envisioning?

Do you have any ideas on what you'd like to see in a The Pocalypse board game?

Thanks!
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Silverware
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Re: Board Games

Postby Silverware » 07 Jun 2014, 15:22

Essentially Risk.
The Warhammer boardgames were okay, but when it comes down to it, risk was simply better.

There is not much you can do with a boardgame, all the fun comes from politics with the players.
Complex rules are not fun, complex rules are best left on the computer where they can all be abstracted away from the player.

The best boardgames are simple, quick to learn, involve a crap ton of strategy, and a little luck. (not the other way around)
Better ones are also quick, Settlers of Catan is a VERY good example of a boardgame like this.

In my personal opinion, boardgames would not suit The Pocalypse. A pen and paper RPG would work, and a computer game would work.
But if you can come up with an idea I would be happy to give it a shot.
kzwix
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Re: Board Games

Postby kzwix » 09 Jun 2014, 06:53

Hi, Joe. Congratulations on your recent learning of Javascript ;)

As for a The Pocalipse boardgame, I'd say it could be extremely exciting, or extremely boring. It's not about the setting, it's about the rules, the game mechanics.

I mean, look at the "fantasy" setting: You have great games, like "Munchkin", or like "Descent", or "A Game of Thrones". You also can find terrible games, whose rules are cumbersome, excessively slow to play, etc. Some people will tell you they love the games I mentioned. Some people will tell you they love some of them, but dislike the others. Some will hate all of them.

My point is, a game needs to find its public. You do not need to please everybody, you need to please enough people to cover the costs, and make profits. Those who like it will play it, enjoy it, and help spread the word. Others will merely not buy it, and that's fine.


I could see a grand strategy game (build colonies, create units, send them to conquer, etc.), with tons of little plastic units, or cardboard ones, or wooden ones... Fantasy Flight Games are good, very good, at publishing these sort of games.

I could see an adventure game (you control one hero amongst many, for instance, Joe, or Rosa, or whomever, all of them having several "shared" actions, and actions which are unique to them. Mind Crafting for Joe, or Mind Control for a vampire, etc.), while trying to survive enemies attacking you, and fulfilling your mission (be it exploring some place to recover any valuable - treasure, knowledge, "hostage", whatever, or an assassination mission, or a "cleaning" mission, or an escort mission, etc.), on a tiled board.

I could see a card game, too. Or physical skill-based games (why not an army of cardboard zombies, and you would throw blocks at them to "mind craft" them into oblivion - that is, knock them down), or a dice game. Or whatever.


The setting is one thing, the mechanics are another one. Oh, and Risk is awfully slow, cumbersome, dated. I would advise you to go to a local games store (or a games association, where players meet to play boardgames), and ask them about what they would envision. Or to open a thread on the BoardGameGeek Forum (http://boardgamegeek.com/), where you should find excellent advice.
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Joe
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Re: Board Games

Postby Joe » 09 Jun 2014, 12:47

Thanks for the advice and ideas! When I come up with something, I'll post it here and see if it's an idea worth submitting :D

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